
General Roblox design docs
Time for another report on Robloxia’s developing economy.
There are currently 410,687 RO$ in circulation.
Continue readingClockwork and I have been monitoring the Roblox economy since hats were released yesterday. There have been 1472 sales completed since the release. Not surprisingly, the top seller is the red hat. However, the most profitable item at the moment is the viking helm. The data are a little skewed since some items, like the Fedora, were put out later than the others.
Continue readingMy work on the Roblox character continues. As everyone saw in my last post, slick-looking mesh hair sitting on top of our blocky Roblox character created a rather freaky-looking monster. No one on the team thought it was ok to turn all Robloxians into hideous Frankenstein amalgams, so the scope of my project has been expanded. The status of the character changes is Deep Alpha – meaning we’re working on it every day, but we have no idea when they will be released. It probably won’t be Monday (in part because we are also working on several other unrevealed but very exciting features).
Continue readingThere has been some discussion in the community about our move to put ads on Roblox.
We’re experimenting with ads for several reasons:
Continue reading Builderman and I spent today hanging out at the Nueva School’s science fair, where we had a room set aside to do Roblox user testing. We had about 60 kids total play around in a clone of the Community Building room over the course of 4 hours. The three biggest problems users encounted?
1. Characters getting stuck on things.
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